ACTIONS

Move All Out (Full)

You can move all out as a full action. When you do so, you move up to four times your speed in a fairly straight line.

You can move all out for a number of rounds equal to 10 plus double your Constitution. After that, you must succeed at a Constitution check (Difficulty 10) to continue moving all out. You must check again each round, and the Difficulty increases by +1 for each check. When you fail a check, you become fatigued and must drop to an accelerated or normal pace.