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CREATURE TEMPLATES
A template is a set of modifications for creating a certain type of creature. In most cases, the template is added to an existing creature to change its traits. For example, if someone dies and becomes a ghost, you can apply the ghost template. Templates are an easy way to modify and customize your creatures, or create a variety of distinct creatures sharing a set of common traits.
| Templates |
|---|
| Clockwork Creature |
| Combat Unit |
| Ghost |
| Lich |
| Lycanthrope |
| Skeleton |
| Skinwalker |
| Zombie |
Reading A Template
A template's description provides a set of instructions for altering an existing creature, known as the base creature. The changes that a template might cause to a creature are discussed below. Generally, if a template does not cause a change to a certain statistic, that entry is missing from the template description. For clarity, the entry for a statistic or attribute that is not changed is sometimes given as "Same as the base creature".
Type
Templates often change a creature's type. The creature gains all the standard traits of the new type, but retains features of its old type unless those are specifically modified.
Speed
If a template modifies a creature's speed, the template states how that happens. More commonly, a template add a new mode of movement.
Abilities
If a template changes one or more abilities, the changes are noted here.
Skills
Most templates do not change skills directly but may offer the creature a bonus to certain skill checks. In some cases, the template applies penalties, like a penalty to Stealth checks.
Feats
Some templates grant one or more bonus feats.
Traits
A template may add or remove traits. The template description of any traits a template provides, including how to determine saving throw Difficulties, if applicable. Even if the traits entry is missing from a template description, the creature still gains any traits associated with its new type.
Combat
Templates can change the creature's combat bonus and add or remove attack forms. Damage amy change with Strength, attack type or qualities. Some templates increase or decrease defense, either because Dexterity changes, or it gains a bonus to its Dodge or Parry.
Saving Throws
Templates rarely change saves directly. Usually such a change is a side effect of altering the creature's abilities. In some cases, however, a template grants a bonus to particular saves, like saves against a specific energy type such as fire or cold damage. A creature's Toughness save may be altered if it gains some form of natural protection such as natural armor. Certain bonus feats (such as Tough, Great Fortitude, Lightning Reflexes and Iron Will) can also raise saving throw.
Advancement
this line gives special rules regarding this creature's advancement. Some templates allow a character to advance in a heroic role, and some only allow it to advance as a creature.
Level Lag
Level lag assumes that gaining a template effectively increases a character's level by the listed amount. A hero who has acquired a template that increases their level does not advance in level along with other characters until their level lags behind that of the other characters by the listed level lag for that template.

