An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.
Toughness: Base Toughness equal to Constitution. This value is modified by their armor.
Combat: Base Combat Bonus equal to 3/4 times level.
Good Saving Throws: Will
Skills: At 1st level, (2 + Int, minimum 1) skills at 4 ranks each, and (2 + Int) skill ranks per additional level.
Feats: One feat at first level, and an additional feat every third level. These feats may be chosen from the following categories:
These creatures can also take a supernatural power in place of a feat. They gain power ranks equal to their creature level.
Bonus Feats: Martial Weapon Training
- Darkvision out to 60 feet.
- Aberrations eat, sleep and breathe.
Advancement: Aberrations with an Intelligence of -3 or below advance by gaining more levels in aberration. Aberrations with an Intelligence of -2 or above advance by heroic role.