CREATURE TYPES

Construct

A construct is an animated object or artificially constructed creature.

Toughness: Base Toughness equal to +1. This value is modified by their armor.

Combat: Base Combat Bonus equal to 3/4 times level.

Good Saving Throws: None

Skills: These creatures are usually mindless and have no skills. If they have an Intelligence score, they gain skills as follows: At 1st level, (2 + Int, minimum 1) skills at 4 ranks each, and (2 + Int) skill ranks per additional level.

Feats: These creatures are usually mindless and have no feats. If they have an Intelligence score, they gain feats as follows: One feat at first level, and an additional feat every third level. These feats may be chosen from the following categories:

Bonus Feats: Night Vision, Martial Weapon Training

Traits:

Advancement: Constructs advance by gaining more levels in construct.