WEAPONS

Amongst the overgrown islands and treacherous waters lurk many fearsome foes. Prudent adventurers cover themselves in as much lethal hardware as they can possibly carry. Below are lists of Stuff Fer Killing.

There are four classes of weapons: simple, martial, ninja and exotic. Simple weapons can be used by anyone without training. Martial weapons require either the Martial Weapon Training or the Ninja Weapon Training feats. Characters without either of those feats suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons. Ninja weapons require the Ninja Weapon Training feat. Characters without this feat suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons. Each exotic weapon requires a separate Exotic Weapon Training feat. Characters without the appropriate feat suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

Melee Weapons

For them up-close and personal moments. Melee weapons with a listed Range Increment can be thrown.

Simple Weapons

These weapons can be used by anyone, whether or not they've had any training in the killin' arts.

WeaponDamageCriticalDamage DescriptorRange IncrementCost
Armoured Gloves+120/+3Bludgeoning-5
Club+220/+3Bludgeoning10 ft.4
Dino Hook+120/+3Piercing/Bludgeoning-5
Gaff/Hook+120/+3Piercing-2
Knife/Dagger+119-20/+3Piercing10 ft.7
Longspear+319-20/+4Piercing-6
Mace, heavy+320/+3Bludgeoning-7
Mace, light+220/+3Bludgeoning-6
Morningstar+320/+3Bludgeoning and Piercing-7
Pitchfork+220/+4Piercing-4
Punching Dagger+120/+4Piercing-8
Sap+220/+3Bludgeoning-2
Spear+319-20/+4Piercing20 ft.6
Staff+220/+3Bludgeoning-4
Tonfa+120/+3Bludgeoning-6
Unarmed Attack+020/+3Bludgeoning--

Martial Weapons

Only characters with the Martial Weapon Training or Ninja Weapon Training feats can use these weapons without penalty. Characters without either of these feats suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

WeaponDamageCriticalDamage DescriptorRange IncrementCost
Battleaxe+320/+4Slashing-9
Flail+320/+3Bludgeoning-8
Flail, heavy+420/+3Bludgeoning-11
Greataxe+520/+3Slashing-11
Greatsword+419-20/+3Slashing-11
Handaxe+120/+3Slashing10 ft.5
Kukri+118-20/+3Slashing-7
Machete+320/+3Slashing-8
Maul+420/+4Bludgeoning-10
Pick+220/+5Piercing-8
Polearm+320/+4Piercing or Slashing-8
Rapier+218-20/+3Piercing-12
Sword+319-20/+3Slashing-10
Warhammer+320/+4Bludgeoning-6

Ninja Weapons

Only characters with the Ninja Weapon Training feat can use these weapons without penalty. Characters without this feat suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

WeaponDamageCriticalDamage DescriptorRange IncrementCost
Bagh Nakh+120/+3Piercing or Slashing-3
Chigikiri (flail)+220/+3Bludgeoning-7
Chigikiri (shortspear)+319-20/+4Piercing-7
Fan+220/+4Slashing-9
Kakute+020/+1Piercing-4
Kusari-gama+2/+120/+3Slashing or Bludgeoning-7
Manriki-gusari+220/+3Bludgeoning-7
Nekote+020/+1Slashing-4
Ninja-to+319-20/+3Slashing-11
Nunchaku+220/+3Bludgeoning-3
Palm Claws+120/+2Piercing-3
Sai+120/+2Bludgeoning10ft4
Shikomi-zue (spear)+319-20/+4Piercing-10
Shikomi-zue (staff)+220/+3Bludgeoning-10

Exotic Weapons

Each of these weapons requires a different Exotic Weapon Training feat in order to use properly. Characters without the appropriate feat suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

WeaponDamageCriticalDamage DescriptorRange IncrementCost
Bladed Scarf+219-20/+3Slashing-7
Chain Axe+420/+5Slashing-9
Meteor Hammer+220/+3Bludgeoning-8
Raptor Claws+320/+3Slashing-12
Rope Dagger+120/+3Piercing-4
Star Knife+220/+4Piercing20ft6
Urumi+319-20/+3Slashing-7
Whip+020/+3Bludgeoning15 ft.4
Wrist Knife+120/+3Slashing-4

Ranged Weapons

Sometimes you just need a little distance.

Simple Weapons

These weapons can be used by anyone, whether or not they've had any training in the killin' arts.

WeaponDamageCriticalDamage DescriptorRange IncrementCost
Crossbow, heavy+320/+3Piercing120 ft.11
Crossbow, light+220/+3Piercing80 ft.10
Dart+120/+2Piercing20 ft.3
Javelin+220/+3Piercing30 ft.4
Sling+120/+3Bludgeoning50 ft.3

Martial Weapons

Only characters with the Martial Weapon Training or Ninja Weapon Training feats can use these weapons without penalty. Characters without either of these feats suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

WeaponDamageCriticalDamage DescriptorRange IncrementCost
Bow, long+320/+4Piercing100 ft.10
Bow, short+220/+4Piercing60 ft.10
Flintlock Pistol+320/+4Ballistic20 ft.16
Flintlock Pistol, Double-barreled+320/+4Ballistic20 ft.20

Ninja Weapons

Only characters with the Ninja Weapon Training feat can use these weapons without penalty. Pesky ninjas. Characters without this feat suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

WeaponDamageCriticalDamage DescriptorRange IncrementCost
Blowgun+020/+1Piercing20 ft.2
Kasayari+4-/--10 ft.15
Metsubishi--/--10 ft.8
Mouth Darts+020/+1Piercing, Autofire10 ft.3
Shuriken+120/+3Piercing, Autofire10 ft.3

Exotic Weapons

Each of these weapons requires a different Exotic Weapon Training feat in order to use properly. Characters without the appropriate feat suffer a -4 penalty on all attack rolls and maneuver rolls with any of these weapons.

WeaponDamageCriticalDamage DescriptorRange IncrementCost
Atlatl+219-20/+4Piercing40 ft.3
Blowgun+020/+1Piercing20 ft.2
Bolo--/--40 ft.3
Chakram+220/+4Slashing20 ft.6
Net--/--10 ft.12

Combining Improved Strike Weapons

Armoured gloves, bagh nakh, palm claws and wrist knives can all be worn in certain combinations. The only limitation is that bagh nakh and palm claws cannot be worn simultaneously. The damage bonus of these weapons stacks if the user has the Improved Strike feat; otherwise, the user must choose from one attack to the next which weapon he will use to inflict damage.

Note that without Ninja Weapon Training the user will have a -4 on their attack rolls with the bagh nakh or the palm claws, and without Exotic Weapon Training (wrist knife) the user will have a -4 on their attack rolls with the wrist knife. A user with Improved Strike but without the appropriate Weapon Training feat takes that -4 penalty on all attacks if they wish to stack the damage bonus of those weapons.

Raptor claws cannot be used in this fashion.