FEATS

General Feats

The following feats are available to all characters:

Ability Focus

+2 Save Difficulty on special attack.

Accurate Attack

You can sacrifice damage for accuracy.

All-out Attack

You can sacrifice defense for accuracy.

Animal Empathy

You can use interaction skills on animals.

Assessment

You can get an idea of an opponent's combat bonus.

Attack Focus

+1 on attack or maneuver rolls with a chosen attack.

Attractive

+4 bonus on Bluff and Diplomacy checks from your appearance.

Benefit

Gain some minor, but significant, benefit.

Blind-Fight

Half miss chance while in melee combat.

Canny Dodge

Add your Int or Wis score to your Dodge.

Chakram Tricks

Make trick shots and combos with your chakram.

Challenge

Perform a particular Challenge with no modifier.

Connected

You can call in favours from time to time.

Contacts

You can make Gather Information checks faster.

Dedicated

+4 bonus for checks involving the object of your devotion.

Defensive Attack

You can sacrifice accuracy for defense.

Dodge Focus

+1 to your Dodge.

Double Strike

Two-Weapon Fighting with natural weapons.

Eidetic Memory

Total recall and +4 bonus to remember things.

Endurance

+4 on stamina-related Con checks and Fort saves.

Exotic Weapon Training

You're trained in a particular exotic weapon.

Far Shot

Increase range increment by one-half (double for thrown weapons).

Great Fortitude

+2 on Fortitude saving throws.

Hover

Stay in place while flying.

Improved Acrobatic Charge

+1 damage with a charge on an Acrobatics check.

Improved Critical

Your threat range with a particular attack is doubled.

Improved Defense

+2 bonus when taking the total defense action.

Improved Disarm

+2 bonus when attempting to disarm an opponent.

Improved Grab

You can follow an unarmed attack with a free grapple.

Improved Initiative

You get a +4 bonus on initiative checks.

Improved Pin

Opponents suffer a -4 penalty on grapple attempts against you.

Improved Precise Shot

No penalty for less than total cover or concealment.

Improved Ranged Disarm

No penalty when making a ranged disarm attempt.

Improved Speed

+10 feet movement speed.

Improved Strike

You do lethal damage unarmed.

Improved Stunt

+1 with a particular stunt.

Improved Sunder

+4 to hit when striking held objects.

Improved Throw

Can throw opponents more readily.

Improved Trip

+2 bonus to trip opponents.

Intimidating Prowess

Use Str for Intimidate instead of Cha.

Iron Will

+2 bonus to Will saving throws.

Leadership

You acquire a number of followers.

Light Sleeper

No penalty on Notice checks while sleeping.

Lightning Reflexes

+2 bonus on Reflex saving throws.

Low Profile

Subtract 3 from your Reputation score.

Lucky

Add your Cha score to your saving throws.

Martial Weapon Training

You're trained in the use of martial weapons.

Mounted Combat

Substitute Drive or Ride checks for vehicle or mount's Defense.

Mounted Overrun

You can overrun more effectively while mounted or in a vehicle.

Move-by Action

Move both before and after your standard action.

Multiattack

You are adept at using all your natural weapons at once.

Night Vision

See twice as far in low light conditions.

Ninja Weapon Training

You are trained in the use of ninja weapons.

Parry Focus

+1 to your Parry.

Pirate Savvy

You can use Knowledge (sea lore) to make Stealth and Bluff checks with your ship.

Point Blank Shot

+1 attack and damage with ranged weapons at 30 ft. range.

Port Savvy

+3 bonus on Gather Information and Diplomacy in seaside communities.

Precise Shot

You can make ranged attacks into melee with no penalty.

Prone Fighting

No penalties while fighting prone.

Quick Draw

Draw or reload a weapon as a free action.

Ranged Pin

You can pin an opponent with a ranged attack.

Reckless Abandon

Add your Cha score to your Dodge.

Reknown

+2 bonus to your Reputation score.

Ritual Cannibalism

Eat a heart and gain a Recovery check and +1 to your Toughness save.

Run

You run at five times your normal speed.

Second Chance

You get a second chance against a particular hazard.

Skill Focus

+3 bonus with a chosen skill.

Skill Training

+4 skill ranks.

Snatch

Grab opponents.

Talented

+2 bonus with two related skills.

Throw Anything

Make effective use of nearby objects as ranged weapons.

Tireless

Suffer no penalties from fatigue.

Trackless

You leave no trail in natural surroundings.

Trailblazer

You can move through natural surroundings freely.

Two-Weapon Defense

Your two-weapon fighting style improves your Parry.

Two-Weapon Fighting

You can skillfully fight with a weapon in each hand.

Uncanny Dodge

You retain your Dodge when flat-footed.

Wealthy

+4 Wealth bonus.

Wind Stance

Your erratic movements grant you concealment.

Wingover

Make quick direction changes while flying.