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FEATS
General Feats
The following feats are available to all characters:
+2 Save Difficulty on special attack. |
You can sacrifice damage for accuracy. |
You can sacrifice defense for accuracy. |
You can use interaction skills on animals. |
You can get an idea of an opponent's combat bonus. |
+4 bonus on Bluff and Diplomacy checks from your appearance. |
Gain some minor, but significant, benefit. |
Half miss chance while in melee combat. |
Add your Int or Wis score to your Dodge. |
Make trick shots and combos with your chakram. |
Perform a particular Challenge with no modifier. |
You can call in favours from time to time. |
You can make Gather Information checks faster. |
+4 bonus for checks involving the object of your devotion. |
You can sacrifice accuracy for defense. |
+1 to your Dodge. |
Two-Weapon Fighting with natural weapons. |
Total recall and +4 bonus to remember things. |
+4 on stamina-related Con checks and Fort saves. |
You're trained in a particular exotic weapon. |
Increase range increment by one-half (double for thrown weapons). |
+2 on Fortitude saving throws. |
Stay in place while flying. |
+1 damage with a charge on an Acrobatics check. |
Your threat range with a particular attack is doubled. |
+2 bonus when taking the total defense action. |
+2 bonus when attempting to disarm an opponent. |
You can follow an unarmed attack with a free grapple. |
You get a +4 bonus on initiative checks. |
Opponents suffer a -4 penalty on grapple attempts against you. |
No penalty for less than total cover or concealment. |
No penalty when making a ranged disarm attempt. |
+10 feet movement speed. |
You do lethal damage unarmed. |
+1 with a particular stunt. |
+4 to hit when striking held objects. |
Can throw opponents more readily. |
+2 bonus to trip opponents. |
Use Str for Intimidate instead of Cha. |
+2 bonus to Will saving throws. |
You acquire a number of followers. |
No penalty on Notice checks while sleeping. |
+2 bonus on Reflex saving throws. |
Subtract 3 from your Reputation score. |
Add your Cha score to your saving throws. |
You're trained in the use of martial weapons. |
Substitute Drive or Ride checks for vehicle or mount's Defense. |
You can overrun more effectively while mounted or in a vehicle. |
Move both before and after your standard action. |
You are adept at using all your natural weapons at once. |
See twice as far in low light conditions. |
You are trained in the use of ninja weapons. |
+1 to your Parry. |
You can use Knowledge (sea lore) to make Stealth and Bluff checks with your ship. |
+1 attack and damage with ranged weapons at 30 ft. range. |
+3 bonus on Gather Information and Diplomacy in seaside communities. |
You can make ranged attacks into melee with no penalty. |
No penalties while fighting prone. |
Draw or reload a weapon as a free action. |
You can pin an opponent with a ranged attack. |
Add your Cha score to your Dodge. |
+2 bonus to your Reputation score. |
Eat a heart and gain a Recovery check and +1 to your Toughness save. |
You run at five times your normal speed. |
You get a second chance against a particular hazard. |
+3 bonus with a chosen skill. |
+4 skill ranks. |
Grab opponents. |
+2 bonus with two related skills. |
Make effective use of nearby objects as ranged weapons. |
Suffer no penalties from fatigue. |
You leave no trail in natural surroundings. |
You can move through natural surroundings freely. |
Your two-weapon fighting style improves your Parry. |
You can skillfully fight with a weapon in each hand. |
You retain your Dodge when flat-footed. |
+4 Wealth bonus. |
Your erratic movements grant you concealment. |
Make quick direction changes while flying. |

