This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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PLAYING THE GAME
DINO-PIRATES OF NINJA ISLAND is a game of swashbuckling pulp adventure, and as such, characters in this game are going to be trying to do crazy things on a regular basis. The rules in this section are intended to help you and your players agree on how such crazy things ought to turn out.
Physical Actions
Moving, carrying things and general strenuousity is described here.
Social Actions
How to get along well with others. Make friends. Influence people. Seduce, betray, flatter and intrigue. Network. Get a job. Anything that involves other people, except when you're trying to kill them (or vice versa).
Fatigue
Some stuff in this game (especially the use of supernatural powers) will tire you out.
Conditions
Many are the things that can afflict a DINO-PIRATES hero. This is a big long list of them, and how they impact you in play.
Hazards
Many are the dangers amongst the islands of the DINO-PIRATES.

