This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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CONDITIONS
Disabled
Disabled characters are conscious and able to act, but are badly injured. They are stunned for one full round after suffering a disabled result. For that round, they can take no actions other than reactions, cannot use Dodge or Parry, and have a -2 penalty to Defense. The -2 penalty to Defense does not stack with the penalty for being wounded or staggered. The character can use a Conviction point to remove the effect of the stunned condition. In the following rounds, disabled characters can only take a single move action. If a disabled character takes a standard action or a second move action, he falls unconscious and begins dying on the following round. The same happens when he performs any other strenuous action. Strenuous actions include moving all out, attacking, or using any ability requiring physical exertion or mental concentration. A character can use a Conviction point to act normally for one round.
Unlike healthy characters, characters who are disabled can spend any number of Conviction points in one round.

