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FATIGUE
Characters can suffer from fatigue as well as damage. This usually results from tasks requiring great effort, such as moving all out, exertion in difficult environments, and using powers. There are four fatigue levels: strained, winded, fatigued, and exhausted.
Strained
A strained character suffers no ill effects, but is more susceptible to further fatigue. Like all fatigue conditions, a character must make a Recovery check to remove a Strained condition.
Winded
The character suffers a -1 penalty to effective Strength and Dexterity, and cannot move all out or charge. A winded character who suffers an additional fatigue result becomes fatigued.
Fatigued
The character cannot move all out or charge, and suffers a -2 penalty to effective Strength and Dexterity. A fatigued character who suffers an additional fatigue result becomes exhausted.
Exhausted
The character is near collapse. Exhausted characters move at half normal speed and suffer a -3 penalty to effective Strength and Dexterity. An exhausted character who suffers an additional fatigue result falls unconscious (and must recover from it normally before recovering from fatigue; see Damage Conditions).
Recovery
Heroes can attempt to recover fatigue after each dramatic scene (just like they can recover Conviction). Heroes who have only a Strained fatigue level recover automatically. To recover from more severe levels of fatigue, a hero makes a Constitution check (Difficulty 10) to recover from fatigue. Success reduces the character's fatigue condition by one level (from exhausted to fatigued, from fatigued to winded, winded to normal).
At the Narrator's discretion, long breaks may automatically recover all fatigue.

