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POWERS
Dominate
: Fatiguing :: Concentration :: Mental Contact :
You can mentally control another creature's actions. The target makes a Will saving throw. If the save fails, you control the target's actions while you concentrate and maintain mental contact. You can force the subject to perform any action you wish, within the limits of his abilities. You're generally aware of what the subject experiences via your mental link, but you do not receive direct sensory impressions from him. Subjects forced to take actions against their natures receive a new saving throw with a bonus of +1 to +4, depending on the nature of action. A successful save breaks your control.
Puppet: By taking a -5 penalty on your save Difficulty, you can direct your victim's actions more precisely. You can compel your victim can take physical actions using your skill ranks or your combat bonus, along with any bonuses you have from feats. Your victim does not gain any of your basic abilities, nor can they use any of your supernatural powers. You must be able to see your victim in order to direct their actions in this manner. Anyone observing both you and the victim can make a Sense Motive check (opposed by your Bluff check, if you are attempting to conceal your powers) to realise that you are directing the victim's actions.
Action: Dominate is a full-round action.

