POWERS

Harm

: Fatiguing :

You can inflict injury with a mere touch, disrupting the body's natural enegry and balance. You must touch the target as a standard action. Success means the target must make a Fortitude saving throw against your power save Difficulty, with failure per the Damage Track for lethal damage. So a failed save results in a hurt condition, failure by 5 or more means the target is wounded, and so forth. Because Harm requires a Fortitude save, armor and other bonuses to Toughness have no effect against it.

Action: Harm is a standard action.