POWERS

Phase

: Fatiguing :: Maintenance :

You can shift yourself "out of phase" with the material world, becoming incorporeal. You are unaffected by the material world, able to pass through solid objects and creatures and move in any direction, including up or down, at half your normal movement speed. Attacks originating in the material world do not affect you, but you cannot touch or affect material things either. Supernatural powers that affect the mind or spirit still work on you and your supernatural powers of the same type work on material beings, so you can Psychic Blast a material creature while using Phase, for example, and they can Psychic Blast you, but you cannot use Move Object or other powers affecting the material world, nor can you use the Summon Spirit power while you are out of phase.

If you carry additional mass along with you, make a Power check with the Difficulty based on the amount, as follows:

DifficultyMass
15up to 10 lb.
2020 lb.
2550 lb.
30100 lb.
35250 lb.

You choose whether objects you are touching are pased as well or left behind (allowing you to phase out of things such as rope or manacles, or your clothes, for example). You cannot phase only part of an object or creature. All the material must be touching you or another solid object that is touching you in order to be phased. Creatures that do not wish to be phased can make a Will save, with success meaning they remain solid.

You remain out of phase for one round per power rank (this number must be the same as the ranks used to make a power check for additional mass, as noted above). If the power's duration ends while you are inside a material object, you are shunted into the nearest open space and must make a Toughness saving throw against +1 damager per 5 feet you travel in this manner. You can also renew your power's duration with a new Resilience roll.

Action: Phase is a move action