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POWERS
Ward
: Concentration :
You can create interference with other supernatural powers and even creatures. You can affect an area around you with a radius equal to your power ranks times 5 feet. Alternatively, you can choose to focus your Ward against a single creature in your line of sight.
Anyone affected by your Ward must make an opposed check against the result of your Ward check to successfully use any powers. Powers with results less than yours fail; although, the users of the failed powers still suffer fatigue, if any. Opponents can choose to suffer a fatigue result, in addition to the normal fatigue of the power used, to gain a +5 bonus to overcome your Ward. If so, you can choose to suffer a fatigue result to reinforce your ward, forcing the subject to make a normal check to overcome it (without the bonus). This takes no actual time; it happens as part of the check to overcome the Ward.
Creature Ward: You can also use Ward to "hedge out" or ward off certain supernatural creatures such as undead or spirits. Any creature affected by your Ward must make a Will save against the result of your Ward check to pass the boundary of the ward (a radius of power ranks x 5 feet). A creature that fails the save cannot cross the boundary so long as the ward is maintained, nor can it directly affect or influence anything within the bounds of the ward.
Action: Ward is a move action.

