SKILLS

Jump

(Str)

You can jump further than usual.

Check: Distance moved by jumping, which is a move action, is counted against your maximum movement in a round. You can start a jump at the end of one turn and complete the jump at the beginning of your next turn.

Feint: You may make a Jump check to feint in combat.

Long Jump: This is a horizontal jump. At the midpoint of the jump, you attain a vertical height equal to one-quarter the horizontal distance. The Difficulty of a long jump is 5 plus the distance in feet.

High Jump: This is a vertical leap, made to jump up to grasp something overhead, such as a tree limb or ledge. The Difficulty of a high jump is 10 plus twice the distance in feet.

Hop Up: You can jump up onto an object of half your height or less with a Difficulty 10 Jump check. Doing so counts as 10 feet of movement.

Try Again: No.

Action: Jump is a move action.

Special: Characters with greater-than average speed receive a bonus on their Jump checks for long jumps equal to +1 for every 15 ft. of speed they have above 30 ft.