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SKILLS
Perform
(Cha; Interaction; Requires Specialization)
This skill encompasses several types of performance, each treated as a separate skill.
Check: You are accomplished in some type of artistic expression and know how to put on a performance. The quality of your performance depends on your check result.
The Perform specialties are as follows:
- Acting: You can perform drama, comedy, or action-oriented roles with some level of skill.
- Dance: You are a dancer, capable of performing rhythmic and patterned movements to music.
- Oratory: You can deliver dramatic and effective speeches and monologues.
- Music: You can play instruments, sing and make lovely noises.
To determine the result of a performance, make a Perform check and consult the following table:
| Check Result | Performance |
|---|---|
| 10 | Amateur performance. Audience appreciates your performance, but isn't impressed. |
| 15 | Routine performance. Audience enjoys your performance, but it isn't exceptional. |
| 20 | Great performance. Audience impressed. |
| 25 | Memorable performance. Audience enthusiastic. |
| 30 | Masterful performance. Audience awed. |
Provoke: You can use the Perform (acting, oratory or music) skill to provoke an opponent to attack you. As a full-round action, make a Perform check (Difficulty d20 + opponent's total level + opponent's Wisdom score + opponent's modifiers on saves against mind-influencing effects). If successful, the opponent moves toward, charges, or attacks you for a number of rounds equal to your ranks in Perform, as long as he is not attacked by someone else. You must make a new check each time your opponent is attacked by someone else.
Feint: You can use the Perform (dance) skill to feint in combat.
Challenges: You can take the following challenges with Perform:
Targeted Provoke: In return for a -5 penalty, you can provoke an opponent to attack a target he is unfriendly with. For an additional -5 penalty, you can force him to attack a target he is indifferent towards. If successful, the opponent moves towards, charges or attacks the target for a number of rounds equal to your ranks in Perform, as long as he is not attacked by someone else. You need to make a new check each time your opponent is attacked by someone else.
Try Again: Not for the same performance and audience.
Action: A Perform check usually requires at least several minutes to an hour or more. Long performances may best be handled between scenes. Provoking an opponent is a full-round action. Using Perform to feint in combat is a standard action.

