SKILLS

Perform

(Cha; Interaction; Requires Specialization)

This skill encompasses several types of performance, each treated as a separate skill.

Check: You are accomplished in some type of artistic expression and know how to put on a performance. The quality of your performance depends on your check result.

The Perform specialties are as follows:

To determine the result of a performance, make a Perform check and consult the following table:

Check ResultPerformance
10Amateur performance. Audience appreciates your performance, but isn't impressed.
15Routine performance. Audience enjoys your performance, but it isn't exceptional.
20Great performance. Audience impressed.
25Memorable performance. Audience enthusiastic.
30Masterful performance. Audience awed.

Provoke: You can use the Perform (acting, oratory or music) skill to provoke an opponent to attack you. As a full-round action, make a Perform check (Difficulty d20 + opponent's total level + opponent's Wisdom score + opponent's modifiers on saves against mind-influencing effects). If successful, the opponent moves toward, charges, or attacks you for a number of rounds equal to your ranks in Perform, as long as he is not attacked by someone else. You must make a new check each time your opponent is attacked by someone else.

Feint: You can use the Perform (dance) skill to feint in combat.

Challenges: You can take the following challenges with Perform:

Targeted Provoke: In return for a -5 penalty, you can provoke an opponent to attack a target he is unfriendly with. For an additional -5 penalty, you can force him to attack a target he is indifferent towards. If successful, the opponent moves towards, charges or attacks the target for a number of rounds equal to your ranks in Perform, as long as he is not attacked by someone else. You need to make a new check each time your opponent is attacked by someone else.

Try Again: Not for the same performance and audience.

Action: A Perform check usually requires at least several minutes to an hour or more. Long performances may best be handled between scenes. Provoking an opponent is a full-round action. Using Perform to feint in combat is a standard action.