SKILLS

Ride

(Dex; Trained Only; Armor Penalty)

Use this skill to ride a mount, like a horse or even a dolphin or a dinosaur.

Check: Routine tasks, such as ordinary movement, don't require a skill check. Make a check only when some unusual circumstance exists (such as inclement weather or an icy surface) or when you are riding in a dramatic situation (being chased or attacked, for example, or trying to reach a destination in a limited amount of time). While riding, you can attempt simple maneuvers or stunts.

Easy riding maneuvers, like staying in the saddle in a fight or guiding a mount with your knees, have a Difficulty of 5. An average maneuver, like a full gallop or dodging around an obstacle, has a Difficulty of 10. Difficult maneuvers, like using your mount as cover, jumping, or suffering no harm in a fall, have a Difficulty of 15. Challenging maneuvers, like a fast mount or dismount (as a free action) or controlling a panicking mount, have a Difficulty of 20.

Assist Skill Check: If your mount must make a Strength- or Dexterity-based skill check, you can use your Ride skill to aid it. This applies only to skill checks in which a rider could logically aid his mount.

Riding Feint: You can use your Ride skill to feint in combat. Your opponent opposes the attempt with their Sense Motive or Ride skill, whichever is better.

Try Again: Most Ride checks have consequences for failure that make trying again impossible.

Action: A Ride check is a move action. Riding Feint is a standard action.

Special: If you lack the appropriate saddle, tack, and harness for your mount, you suffer a -4 penalty on your Ride checks.