The Gorilla King

Created by: BrentNewhall

The Gorilla King sits upon his throne, deep within the jungle. His kingdom controls a large portion of the western jungle of Chuth. He is an intelligent and resourceful fellow, he will be kind but distrusting of any visitors to his kingdom. He surrounds himself with a gaggle of lower ape followers (treat as minions) and at any one time will have d4 special guards (guards with 3 hit points and a shield) to protect him.

Armor Class: 12

Hit Points: 7


Add this many Awesome Points to the Bowl

Using this power requires the creature to Focus

Aura of Awesome

This creature's presence is overpowering and causes all in the same arena to suffer a -2 penalty to all Daring and Commitment checks.

Chest Thump

By pounding on his chest and roaring, the creature presents a formidable and terrifying opponent, all opponents in the same arena must make a successful check vs Commitment with an additional (see above) -2. Failure forces the character to spend the next round attempting to flee the arena (must spend the next turn performing a Move to leave the arena). As an added bonus, the roar will call d6 loyal minions to come to the creature's aid-- they arrive in three rounds.

Gentlemen's Intellect

This beastie is surprisingly knowledgable and will know a single important fact about any topic the players might ask it. This can relate to unknown secrets or places or persons, forgotten lore, and any other adventure aiding topic the players inquire about.

Massive Bash

With his massive arms and strength, the creature can smash an opponent, causing them to be stunned and unable to perform an Attack or Move action if they have no acted thus far in the round. Additionally, they will be unable to perform those actions the following round.

Rod of Empowerment

The staff the creature carries allows it to effectively steal one talent from any person within its arena. Counts as its attack for that round and requires a normal to hit roll. When it steals the talent a bright bluish glow emanates from the gem at the top and flows out to the target. The target will instantly lose on hit point and lose the use of the selected talent for the rest of the encounter. The creature will have access to this talent immediately and be able to use it once.

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