Created by: barsoomcore

Guardians of the deep, little is known of these sub-aquatic cultures, other than what remnants of their civilizations wash up on shore after a large storm. What is known of their locations is limited to a few sightings of civilizations that have adopted submerged ruins as their own. They typically are reclusive from surface society, but are amphibious and can occasionally be seen scavenging the shoreline for food and other resources, even going so far as to trade with coastal cities that are friendly enough towards them. However, to any that anger them, their amphibious capabilities allow them to easily track the perpetrators down and wreak their vengeance, by tide or by trident.

Armor Class: 10

Hit Points: 2

Weapon Type: Light


Add this many Awesome Points to the Bowl

Using this power requires the creature to Focus


This power allows the creature to move into a new arena AND make an attack against an enemy in that arena, as a single action. The action counts as a Move, and takes place in the Move part of the round.

tidal manipulation

ages of evolutionary development, as well as years of personal experience, have allowed the creature an increased familiarity and skill in aquatic motion. within any arenas that are aquatic, characters with this ability may make one extra move action per round.

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