Created by: Esoteric
Whether the damned soul of the ship's Captain, or a wandering spirit of ill intent, a wreck haunt is a wispish being that has laid claim to a sunken wreck, all its treasures, and the bodies of those foolish or unlucky enough to go down with the ship.
Call-ons: undead, traps and ambushes, the secret of sunken treasure, bits of rusted metal and bone
Armor Class: 14
Hit Points: 5
Weapon Type: Reach
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Using this power requires the creature to Focus
Ship of Lies
By making a Cunning check (with a +2) instead of the usual Brawn check to Throw an opponent, this creature can force an opponent to move to an adjacent arena in the haunt's territory.
The Dead Sailor's Jig
The creature is likely to start combat with a crew of minion and guard level undead, and will probably call forth more by spending AP. Not a completely incorporeal being, it can be damaged in combat with normal weapons and attacks. To prevent great damage, the creature can jump inside undead minions, using them as a shield from attack. Minions count as a light shield, guards as a heavy shield